The Hungry Maw From Outer Space

Oskar Karlsson - Technical Artist

This was our second game project at Futuregames which we finished in four weeks with a group of seven people. In this project I was primarily responsible for the asset planning, all materials and shaders, lighting, procedural content generation (such as different humans and buildings) and game performance optimizations. I also made some of the sound effects, GUI / HUD elements and blueprinting.

Nominated for Game of the Year in the Swedish Game Awards 2015